using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace OpenBlock.Entity.Player
{
    public class PlayerData
    {
        public Color palette;

        public ItemStack[] inventory;
        public ItemStack[] shortcut;

        public PlayerData()
        {
            shortcut = new ItemStack[6];
            inventory = new ItemStack[64];
            palette = Color.black;
        }

        public ItemStack GetShortcutItem(int index)
        {
            return shortcut[index];
        }
    }
}
